engine/terrain/fluid.h File Reference
#include "platform/types.h"
#include "platform/platform.h"
#include "dgl/gTexManager.h"
#include "math/mMath.h"
#include "core/color.h"
Define Documentation
#define PI (3.141592653589793238462643f) |
#define SECONDS ((f32)(Sim::getCurrentTime()) * 0.001f) |
#define TWO_PI (PI * 2.0f) |
#define FMOD |
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(f32)mFmod( a, b ) |
#define LENGTH3 |
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(f32)mSqrt( (a)*(a) + (b)*(b) + (c)*(c) ) |
#define SINE |
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(float)mSin( a ) |
#define COSINE |
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(float)mCos( a ) |
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