torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/dgl/gVectorField.h File Reference

#include "math/mPoint.h"
#include "core/stream.h"

Data Structures

class  VectorField

Defines

#define ENABLE_FIELD_VISUALIZE

Typedefs

typedef void(FN_CDECL *) VectorFieldInitFn (const int x, const int y, const Point2I &resolution, const F32 maxX, const F32 maxY, Point2F *outVec)
 Function pointer that is used for functions to init vector fields.


Define Documentation

#define ENABLE_FIELD_VISUALIZE


Typedef Documentation

typedef void(FN_CDECL *) VectorFieldInitFn(const int x, const int y, const Point2I &resolution, const F32 maxX, const F32 maxY, Point2F *outVec)

Function pointer that is used for functions to init vector fields.

Note:
This function will be passed the normal texture coordinates in outVec




All Rights Reserved GarageGames.com, Inc. 1999-2005
Auto-magically Generated with Doxygen