torque Torque Game Engine Documentation
TGE Version 1.5.2

Camera functions


Functions

F32 dglGetPixelScale ()
 Returns the pixel scale, namely:.
F32 dglGetWorldToScreenScale ()
 The scale factor of a world unit to a screen unit.
F32 dglProjectRadius (F32 dist, F32 radius)
 Returns the screen length of a line of distance "radius" that is "dist" units away from the camera that is perpendicular to the line of sight, namely:.


Function Documentation

F32 dglGetPixelScale (  ) 

Returns the pixel scale, namely:.

viewPort.extent.x / 640.0

F32 dglGetWorldToScreenScale (  ) 

The scale factor of a world unit to a screen unit.

F32 dglProjectRadius ( F32  dist,
F32  radius 
)

Returns the screen length of a line of distance "radius" that is "dist" units away from the camera that is perpendicular to the line of sight, namely:.

(radius / dist) * worldToScreenScale




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