Matrix Functions
Detailed Description
These functions manipulate the current matrix.
The current matrix could be modelivew, projection, or texture - Note:
- Make sure you specify which matrix you want to manipulate with a call to glMatrixMode(enum matrix); before calling dglLoadMatrix() or dglMultMatrix()
Function Documentation
loads matrix "m" into the current matrix mode
multiplies the current transformation matrix by matrix "m"
returns the current modelview matrix
returns the current projection matrix
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