torque Torque Game Engine Documentation
TGE Version 1.5.2

Automatic Screen Updates


Detailed Description

This collection of functions is used to make tuextures which automatically update every frame based on a absolute set of screen coordinates.


Functions

void DynamicTexture::registerForScreenUpdates ()
 This will register this DynamicTexture to be updated every frame.
bool DynamicTexture::unregisterForScreenUpdates ()
 This will unregister this control from screen updates.
static void DynamicTexture::updateScreenTextures ()
 This method is called in GuiCanvas right before the buffers are swapped.
void DynamicTexture::updateAtEndOfFrame ()
 This method just registers this texture to be updated at the end of the current frame.
static void DynamicTexture::updateEndOfFrameTextures ()
 This method will update all the textures that asked to be rendered at the end of the current frame.


Function Documentation

void DynamicTexture::registerForScreenUpdates (  )  [inherited]

This will register this DynamicTexture to be updated every frame.

bool DynamicTexture::unregisterForScreenUpdates (  )  [inherited]

This will unregister this control from screen updates.

Returns:
True if it removed this from updating

static void DynamicTexture::updateScreenTextures (  )  [static, inherited]

This method is called in GuiCanvas right before the buffers are swapped.

void DynamicTexture::updateAtEndOfFrame (  )  [inline, inherited]

This method just registers this texture to be updated at the end of the current frame.

static void DynamicTexture::updateEndOfFrameTextures (  )  [static, inherited]

This method will update all the textures that asked to be rendered at the end of the current frame.




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