torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/platformMacCarb/macCarbCompat.10.2.h File Reference


Data Structures

struct  TransitionWindowOptions_compat

Defines

#define gestaltCPUG47447   0x0112
#define gestaltCPU970   0x0139
#define AGL_COLOR_FLOAT   58
#define AGL_MULTISAMPLE   59
#define AGL_SUPERSAMPLE   60
#define AGL_SAMPLE_ALPHA   61
#define TransitionWindowOptions   TransitionWindowOptions_compat
#define CGCursorIsVisible   CGCursorIsVisible_ptr
#define CGDisplayHideCursor   CGDisplayHideCursor_ptr
#define CGDisplayShowCursor   CGDisplayShowCursor_ptr
#define TransitionWindowWithOptions   TransitionWindowWithOptions_ptr

Functions

void MacCarbInit1020CompatInit ()
 MacCarbInit1020CompatInit sets up function pointers for stubs to functions that are unavailable in 10.2, if we're running on 10.2.

Variables

S32(*) TransitionWindowWithOptions_ptr (void *, U32, U32, const void *, bool, void *)
bool(*) CGCursorIsVisible_ptr ()
U32(*) CGDisplayHideCursor_ptr (U32)
U32(*) CGDisplayShowCursor_ptr (U32)


Define Documentation

#define gestaltCPUG47447   0x0112

#define gestaltCPU970   0x0139

#define AGL_COLOR_FLOAT   58

#define AGL_MULTISAMPLE   59

#define AGL_SUPERSAMPLE   60

#define AGL_SAMPLE_ALPHA   61

#define TransitionWindowOptions   TransitionWindowOptions_compat

#define CGCursorIsVisible   CGCursorIsVisible_ptr

#define CGDisplayHideCursor   CGDisplayHideCursor_ptr

#define CGDisplayShowCursor   CGDisplayShowCursor_ptr

#define TransitionWindowWithOptions   TransitionWindowWithOptions_ptr


Function Documentation

void MacCarbInit1020CompatInit (  ) 

MacCarbInit1020CompatInit sets up function pointers for stubs to functions that are unavailable in 10.2, if we're running on 10.2.


Variable Documentation

S32(* ) TransitionWindowWithOptions_ptr(void *, U32, U32, const void *, bool, void *)




All Rights Reserved GarageGames.com, Inc. 1999-2005
Auto-magically Generated with Doxygen