torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/math/mathUtils.h File Reference


Namespaces

namespace  MathUtils

Functions

MatrixF MathUtils::createOrientFromDir (Point3F &direction)
 Creates orientation matrix from a direction vector. Assumes ( 0 0 1 ) is up.
Point3F MathUtils::randomDir (Point3F &axis, F32 thetaAngleMin, F32 thetaAngleMax, F32 phiAngleMin=0.0f, F32 phiAngleMax=360.0f)
 Creates random direction given angle parameters similar to the particle system.
void MathUtils::getAnglesFromVector (VectorF &vec, F32 &yawAng, F32 &pitchAng)
 Returns yaw and pitch angles from a given vector.
void MathUtils::getVectorFromAngles (VectorF &vec, F32 &yawAng, F32 &pitchAng)
 Returns vector from given yaw and pitch angles.
void MathUtils::transformBoundingBox (const Box3F &sbox, const MatrixF &mat, const Point3F scale, Box3F &dbox)




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