torque Torque Game Engine Documentation
TGE Version 1.5.2

Audio Namespace Reference


Data Structures

struct  Description

Enumerations

enum  Constants { NumAudioTypes = 32 }

Functions

bool OpenALInit ()
void OpenALShutdown ()
bool OpenALDLLInit ()
void OpenALDLLShutdown ()
F32 DBToLinear (F32 value)
F32 linearToDB (F32 value)
void initOpenAL ()
void shutdownOpenAL ()
void destroy ()
bool libraryInit (const char *library)
void libraryInitExtensions ()
void libraryShutdown ()
bool doesSupportIASIG ()
bool doesSupportDynamix ()


Enumeration Type Documentation

Enumerator:
NumAudioTypes 


Function Documentation

bool Audio::OpenALInit (  ) 

void Audio::OpenALShutdown (  ) 

bool Audio::OpenALDLLInit (  ) 

void Audio::OpenALDLLShutdown (  ) 

F32 Audio::DBToLinear ( F32  value  ) 

F32 Audio::linearToDB ( F32  value  ) 

void Audio::initOpenAL (  ) 

void Audio::shutdownOpenAL (  ) 

void Audio::destroy (  ) 

bool Audio::libraryInit ( const char *  library  ) 

void Audio::libraryInitExtensions (  ) 

void Audio::libraryShutdown (  ) 

bool Audio::doesSupportIASIG (  )  [inline]

bool Audio::doesSupportDynamix (  )  [inline]




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