Torque Game Engine Documentation
TGE Version 1.5.2
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engine/util/safeDelete.h File Reference
Defines
#define
SAFE_DELETE
(a) if( (a) !=
NULL
) delete (a); (a) =
NULL
;
#define
SAFE_DELETE_ARRAY
(a) if( (a) !=
NULL
) delete [] (a); (a) =
NULL
;
#define
SAFE_DELETE_OBJECT
(a) if( (a) !=
NULL
) (a)->deleteObject(); (a) =
NULL
;
Define Documentation
#define SAFE_DELETE
(
a
)
if( (a) !=
NULL
) delete (a); (a) =
NULL
;
#define SAFE_DELETE_ARRAY
(
a
)
if( (a) !=
NULL
) delete [] (a); (a) =
NULL
;
#define SAFE_DELETE_OBJECT
(
a
)
if( (a) !=
NULL
) (a)->deleteObject(); (a) =
NULL
;
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