torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/game/net/serverQuery.h File Reference

#include "platform/platform.h"
#include "platform/event.h"
#include "core/bitSet.h"
#include "sim/netConnection.h"
#include "sim/netInterface.h"

Data Structures

class  DemoNetInterface
struct  MasterInfo
struct  ServerInfo

Functions

void clearServerList ()
void queryLanServers (U32 port, U8 flags, const char *gameType, const char *missionType, U8 minPlayers, U8 maxPlayers, U8 maxBots, U32 regionMask, U32 maxPing, U16 minCPU, U8 filterFlags)
void queryMasterGameTypes ()
void queryMasterServer (U8 flags, const char *gameType, const char *missionType, U8 minPlayers, U8 maxPlayers, U8 maxBots, U32 regionMask, U32 maxPing, U16 minCPU, U8 filterFlags, U8 buddyCount, U32 *buddyList)
void queryFavoriteServers (U8 flags)
void querySingleServer (const NetAddress *addr, U8 flags)
void startHeartbeat ()
void sendHeartbeat (U8 flags)
void addFakeServers (S32 howMany)

Variables

Vector< ServerInfogServerList
bool gServerBrowserDirty


Function Documentation

void clearServerList (  ) 

void queryLanServers ( U32  port,
U8  flags,
const char *  gameType,
const char *  missionType,
U8  minPlayers,
U8  maxPlayers,
U8  maxBots,
U32  regionMask,
U32  maxPing,
U16  minCPU,
U8  filterFlags 
)

void queryMasterGameTypes (  ) 

void queryMasterServer ( U8  flags,
const char *  gameType,
const char *  missionType,
U8  minPlayers,
U8  maxPlayers,
U8  maxBots,
U32  regionMask,
U32  maxPing,
U16  minCPU,
U8  filterFlags,
U8  buddyCount,
U32 buddyList 
)

void queryFavoriteServers ( U8  flags  ) 

void querySingleServer ( const NetAddress addr,
U8  flags 
)

void startHeartbeat (  ) 

void sendHeartbeat ( U8  flags  ) 

void addFakeServers ( S32  howMany  ) 


Variable Documentation




All Rights Reserved GarageGames.com, Inc. 1999-2005
Auto-magically Generated with Doxygen