engine/game/net/serverQuery.h File Reference
#include "platform/platform.h"
#include "platform/event.h"
#include "core/bitSet.h"
#include "sim/netConnection.h"
#include "sim/netInterface.h"
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Data Structures |
class | DemoNetInterface |
struct | MasterInfo |
struct | ServerInfo |
Functions |
void | clearServerList () |
void | queryLanServers (U32 port, U8 flags, const char *gameType, const char *missionType, U8 minPlayers, U8 maxPlayers, U8 maxBots, U32 regionMask, U32 maxPing, U16 minCPU, U8 filterFlags) |
void | queryMasterGameTypes () |
void | queryMasterServer (U8 flags, const char *gameType, const char *missionType, U8 minPlayers, U8 maxPlayers, U8 maxBots, U32 regionMask, U32 maxPing, U16 minCPU, U8 filterFlags, U8 buddyCount, U32 *buddyList) |
void | queryFavoriteServers (U8 flags) |
void | querySingleServer (const NetAddress *addr, U8 flags) |
void | startHeartbeat () |
void | sendHeartbeat (U8 flags) |
void | addFakeServers (S32 howMany) |
Variables |
Vector< ServerInfo > | gServerList |
bool | gServerBrowserDirty |
Function Documentation
void queryLanServers |
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U32 |
port, |
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U8 |
flags, |
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const char * |
gameType, |
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const char * |
missionType, |
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U8 |
minPlayers, |
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U8 |
maxPlayers, |
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U8 |
maxBots, |
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U32 |
regionMask, |
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U32 |
maxPing, |
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U16 |
minCPU, |
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U8 |
filterFlags | |
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void queryMasterGameTypes |
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void queryMasterServer |
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U8 |
flags, |
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const char * |
gameType, |
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const char * |
missionType, |
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U8 |
minPlayers, |
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U8 |
maxPlayers, |
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U8 |
maxBots, |
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U32 |
regionMask, |
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U32 |
maxPing, |
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U16 |
minCPU, |
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U8 |
filterFlags, |
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U8 |
buddyCount, |
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U32 * |
buddyList | |
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) |
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void queryFavoriteServers |
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U8 |
flags |
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void sendHeartbeat |
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U8 |
flags |
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void addFakeServers |
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S32 |
howMany |
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Variable Documentation
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