torque Torque Game Engine Documentation
TGE Version 1.5.2

ActionMap::Node Struct Reference

#include <actionMap.h>


Public Types

enum  Flags {
  Ranged = BIT(0),
  HasScale = BIT(1),
  HasDeadZone = BIT(2),
  Inverted = BIT(3),
  BindCmd = BIT(4)
}

Data Fields

U32 modifiers
U32 action
U32 flags
F32 deadZoneBegin
 
See also:
Node::Flags

F32 deadZoneEnd
F32 scaleFactor
StringTableEntry consoleFunction
 Console function to call with new values.
char * makeConsoleCommand
 Console command to execute when we make this command.
char * breakConsoleCommand
 Console command to execute when we break this command.


Member Enumeration Documentation

Enumerator:
Ranged  Ranged input.
HasScale  Scaled input.
HasDeadZone  Dead zone is present.
Inverted  Input is inverted.
BindCmd  Bind a console command to this.


Field Documentation

Console function to call with new values.

Console command to execute when we make this command.

Console command to execute when we break this command.




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