Torque Game Engine Documentation
TGE Version 1.5.2
Torque Home
Class Hierarchy
Data Structures
Namespaces
Namespace Members
File List
Globals
Compiler
::
CompilerFloatTable
Compiler::CompilerFloatTable Struct Reference
#include <compiler.h>
Public Member Functions
U32
add
(
F64
value)
void
reset
()
F64
*
build
()
void
write
(
Stream
&st)
Data Fields
U32
count
Entry
*
list
Data Structures
struct
Entry
Member Function Documentation
U32
Compiler::CompilerFloatTable::add
(
F64
value
)
void
Compiler::CompilerFloatTable::reset
(
)
F64
* Compiler::CompilerFloatTable::build
(
)
void
Compiler::CompilerFloatTable::write
(
Stream
&
st
)
Field Documentation
U32
Compiler::CompilerFloatTable::count
Entry
*
Compiler::CompilerFloatTable::list
All Rights Reserved GarageGames.com, Inc. 1999-2005
Auto-magically Generated with
Doxygen