Torque Game Engine Documentation
TGE Version 1.5.2
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EmitChunk Struct Reference
#include <terrRender.h>
Data Fields
ChunkEdge
*
edge
[4]
S32
subDivLevel
F32
growFactor
S32
x
S32
y
S32
gridX
S32
gridY
U32
emptyFlags
bool
clip
U32
lightMask
EmitChunk
*
next
bool
renderDetails
bool
renderBumps
AllocatedTexture
*
chunkTexture
Field Documentation
ChunkEdge
*
EmitChunk::edge
[4]
S32
EmitChunk::subDivLevel
F32
EmitChunk::growFactor
S32
EmitChunk::x
S32
EmitChunk::y
S32
EmitChunk::gridX
S32
EmitChunk::gridY
U32
EmitChunk::emptyFlags
bool
EmitChunk::clip
U32
EmitChunk::lightMask
EmitChunk
*
EmitChunk::next
bool
EmitChunk::renderDetails
bool
EmitChunk::renderBumps
AllocatedTexture
*
EmitChunk::chunkTexture
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