Torque Game Engine Documentation
TGE Version 1.5.2
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AllocatedTexture Struct Reference
#include <terrRender.h>
Public Member Functions
AllocatedTexture
()
void
unlink
()
void
linkAfter
(
AllocatedTexture
*
t
)
Data Fields
U32
level
S32
x
S32
y
F32
distance
EmitChunk
*
list
TextureHandle
handle
AllocatedTexture
*
next
AllocatedTexture
*
previous
AllocatedTexture
*
nextLink
U32
mipLevel
Constructor & Destructor Documentation
AllocatedTexture::AllocatedTexture
(
)
[inline]
Member Function Documentation
void
AllocatedTexture::unlink
(
)
[inline]
void
AllocatedTexture::linkAfter
(
AllocatedTexture
*
t
)
[inline]
Field Documentation
U32
AllocatedTexture::level
S32
AllocatedTexture::x
S32
AllocatedTexture::y
F32
AllocatedTexture::distance
EmitChunk
*
AllocatedTexture::list
TextureHandle
AllocatedTexture::handle
AllocatedTexture
*
AllocatedTexture::next
AllocatedTexture
*
AllocatedTexture::previous
AllocatedTexture
*
AllocatedTexture::nextLink
U32
AllocatedTexture::mipLevel
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