Torque Game Engine Documentation
TGE Version 1.5.2
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FloatNode Struct Reference
#include <ast.h>
Inheritance diagram for FloatNode:
[
legend
]
Public Member Functions
U32
precompile
(
TypeReq
type
)
U32
compile
(
U32
*codeStream,
U32
ip,
TypeReq
type
)
TypeReq
getPreferredType
()
Static Public Member Functions
static
FloatNode
*
alloc
(
F64
value
)
Data Fields
F64
value
U32
index
Member Function Documentation
static
FloatNode
* FloatNode::alloc
(
F64
value
)
[static]
U32
FloatNode::precompile
(
TypeReq
type
)
[virtual]
Implements
ExprNode
.
U32
FloatNode::compile
(
U32
*
codeStream
,
U32
ip
,
TypeReq
type
)
[virtual]
Implements
ExprNode
.
TypeReq
FloatNode::getPreferredType
(
)
[virtual]
Implements
ExprNode
.
Field Documentation
F64
FloatNode::value
U32
FloatNode::index
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