Torque Game Engine Documentation
TGE Version 1.5.2
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GuiMLTextCtrl
::
Atom
GuiMLTextCtrl::Atom Struct Reference
#include <guiMLTextCtrl.h>
Data Fields
U32
textStart
U32
len
U32
xStart
U32
yStart
U32
width
U32
baseLine
U32
descent
Style
*
style
bool
isClipped
URL
*
url
Atom
*
next
Field Documentation
U32
GuiMLTextCtrl::Atom::textStart
U32
GuiMLTextCtrl::Atom::len
U32
GuiMLTextCtrl::Atom::xStart
U32
GuiMLTextCtrl::Atom::yStart
U32
GuiMLTextCtrl::Atom::width
U32
GuiMLTextCtrl::Atom::baseLine
U32
GuiMLTextCtrl::Atom::descent
Style
*
GuiMLTextCtrl::Atom::style
bool
GuiMLTextCtrl::Atom::isClipped
URL
*
GuiMLTextCtrl::Atom::url
Atom
*
GuiMLTextCtrl::Atom::next
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