torque Torque Game Engine Documentation
TGE Version 1.5.2

ItemData Struct Reference

#include <item.h>

Inheritance diagram for ItemData:

Inheritance graph
[legend]

Public Types

typedef ShapeBaseData Parent

Public Member Functions

 ItemData ()
 DECLARE_CONOBJECT (ItemData)
virtual void packData (BitStream *stream)
virtual void unpackData (BitStream *stream)

Static Public Member Functions

static void initPersistFields ()
 Register dynamic fields in a subclass of ConsoleObject.

Data Fields

F32 friction
F32 elasticity
bool sticky
F32 gravityMod
F32 maxVelocity
S32 dynamicTypeField
StringTableEntry pickUpName
bool lightOnlyStatic
S32 lightType
ColorF lightColor
S32 lightTime
F32 lightRadius

Member Typedef Documentation

Reimplemented from ShapeBaseData.


Constructor & Destructor Documentation

ItemData::ItemData (  ) 


Member Function Documentation

ItemData::DECLARE_CONOBJECT ( ItemData   ) 

static void ItemData::initPersistFields (  )  [static]

Register dynamic fields in a subclass of ConsoleObject.

See also:
addField(), addFieldV(), addDepricatedField(), addGroup(), endGroup()

Reimplemented from ShapeBaseData.

virtual void ItemData::packData ( BitStream stream  )  [virtual]

Reimplemented from ShapeBaseData.

virtual void ItemData::unpackData ( BitStream stream  )  [virtual]

Reimplemented from ShapeBaseData.


Field Documentation




All Rights Reserved GarageGames.com, Inc. 1999-2005
Auto-magically Generated with Doxygen