Torque Game Engine Documentation
TGE Version 1.5.2
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Move Struct Reference
#include <moveManager.h>
Public Member Functions
void
pack
(
BitStream
*stream)
void
unpack
(
BitStream
*stream)
void
clamp
()
void
unclamp
()
Data Fields
S32
px
S32
py
S32
pz
U32
pyaw
U32
ppitch
U32
proll
F32
x
F32
y
F32
z
F32
yaw
F32
pitch
F32
roll
U32
id
U32
sendCount
bool
freeLook
bool
trigger
[MaxTriggerKeys]
Member Function Documentation
void
Move::pack
(
BitStream
*
stream
)
void
Move::unpack
(
BitStream
*
stream
)
void
Move::clamp
(
)
void
Move::unclamp
(
)
Field Documentation
S32
Move::px
S32
Move::py
S32
Move::pz
U32
Move::pyaw
U32
Move::ppitch
U32
Move::proll
F32
Move::x
F32
Move::y
F32
Move::z
F32
Move::yaw
F32
Move::pitch
F32
Move::roll
U32
Move::id
U32
Move::sendCount
bool
Move::freeLook
bool
Move::trigger
[MaxTriggerKeys]
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