torque Torque Game Engine Documentation
TGE Version 1.5.2

NetConnection::PacketNotify Struct Reference

#include <netConnection.h>

Inheritance diagram for NetConnection::PacketNotify:

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Detailed Description

Structure to track packets and what we sent over them.

We need to know what is sent in each packet, so that if a packet is dropped, we know what to resend. This is the structure we use to track this data.


Public Member Functions

 PacketNotify ()

Data Fields

bool rateChanged
 Did the rate change on this packet?
bool maxRateChanged
 Did the max rate change on this packet?
U32 sendTime
 Timestampe, when we sent this packet.
NetEventNoteeventList
 Linked list of events sent over this packet.
GhostRefghostList
 Linked list of ghost updates we sent in this packet.
SubPacketRef * subList
 Defined by subclass - used as desired.
PacketNotifynextPacket
 Next packet sent.


Constructor & Destructor Documentation

NetConnection::PacketNotify::PacketNotify (  ) 


Field Documentation

Did the rate change on this packet?

Did the max rate change on this packet?

Timestampe, when we sent this packet.

Linked list of events sent over this packet.

Linked list of ghost updates we sent in this packet.

Defined by subclass - used as desired.




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