Torque Game Engine Documentation
TGE Version 1.5.2
Torque Home
Class Hierarchy
Data Structures
Namespaces
Namespace Members
File List
Globals
Player
::
Death
Player::Death Struct Reference
#include <player.h>
Public Member Functions
void
clear
()
VectorF
getPosAdd
()
bool
haveVelocity
()
void
initFall
()
Death
()
MatrixF
*
fallToGround
(
F32
adjust, const
Point3F
&pos,
F32
zrot,
F32
boxRad)
Data Fields
F32
lastPos
Point3F
posAdd
VectorF
rotate
VectorF
curNormal
F32
curSink
Constructor & Destructor Documentation
Player::Death::Death
(
)
[inline]
Member Function Documentation
void
Player::Death::clear
(
)
[inline]
VectorF
Player::Death::getPosAdd
(
)
[inline]
bool Player::Death::haveVelocity
(
)
[inline]
void
Player::Death::initFall
(
)
[inline]
MatrixF
* Player::Death::fallToGround
(
F32
adjust
,
const
Point3F
&
pos
,
F32
zrot
,
F32
boxRad
)
Field Documentation
F32
Player::Death::lastPos
Point3F
Player::Death::posAdd
VectorF
Player::Death::rotate
VectorF
Player::Death::curNormal
F32
Player::Death::curSink
All Rights Reserved GarageGames.com, Inc. 1999-2005
Auto-magically Generated with
Doxygen