torque Torque Game Engine Documentation
TGE Version 1.5.2

Player::Death Struct Reference

#include <player.h>


Public Member Functions

void clear ()
VectorF getPosAdd ()
bool haveVelocity ()
void initFall ()
 Death ()
MatrixFfallToGround (F32 adjust, const Point3F &pos, F32 zrot, F32 boxRad)

Data Fields

F32 lastPos
Point3F posAdd
VectorF rotate
VectorF curNormal
F32 curSink


Constructor & Destructor Documentation

Player::Death::Death (  )  [inline]


Member Function Documentation

void Player::Death::clear (  )  [inline]

VectorF Player::Death::getPosAdd (  )  [inline]

bool Player::Death::haveVelocity (  )  [inline]

void Player::Death::initFall (  )  [inline]

MatrixF* Player::Death::fallToGround ( F32  adjust,
const Point3F pos,
F32  zrot,
F32  boxRad 
)


Field Documentation




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