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Raindrop Struct Reference#include <precipitation.h>
Constructor & Destructor Documentation
Field DocumentationHow fast the drop is falling downwards.
Position of the drop.
Interpolated render-position of the drop.
Time into the turbulence function.
Mass of drop used for how much turbulence/wind effects the drop.
Which piece of the material will be used.
Don't want to render all drops, just the ones that pass a few tests.
Drop becomes invalid after hitting something. Just keep updating the position of it, but don't render until it hits the bottom of the renderbox and respawns Point at which the drop will collide with something.
Linked list cruft for easily adding/removing stuff from the splash list.
Same as next but previous!
Animation time tracker.
Texture index for which frame of the splash to render.
What kind of object the drop will hit.
linked list cruft
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