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Namespaces |
namespace | Sim |
Data Structures |
class | SimObjectList |
| A vector of SimObjects. More...
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class | SimEvent |
| Represents a queued event in the sim. More...
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class | SimConsoleEvent |
| Implementation of schedule() function. More...
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struct | SimConsoleThreadExecCallback |
| Used by Con::threadSafeExecute(). More...
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class | SimConsoleThreadExecEvent |
class | SimFieldDictionary |
| Dictionary to keep track of dynamic fields on SimObject. More...
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struct | SimFieldDictionary::Entry |
class | SimFieldDictionaryIterator |
class | SimObject |
| Base class for objects involved in the simulation. More...
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struct | SimObject::Notify |
class | SimObjectPtr< T > |
| Smart SimObject pointer. More...
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class | SimDataBlock |
| Root DataBlock class. More...
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class | SimSet |
| A set of SimObjects. More...
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class | SimSetIterator |
| Iterator for use with SimSets. More...
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struct | SimSetIterator::Entry |
class | SimSetIterator::Stack |
class | SimGroup |
| A group of SimObjects. More...
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class | SimGroupIterator |
class | SimDataBlockGroup |
Defines |
#define | DeclareNamedSet(set) extern SimSet *g##set;inline SimSet *get##set() { return g##set; } |
#define | DeclareNamedGroup(set) extern SimGroup *g##set;inline SimGroup *get##set() { return g##set; } |
#define | ImplementNamedSet(set) SimSet *g##set; |
#define | ImplementNamedGroup(set) SimGroup *g##set; |
#define | DECLARE_CONSOLETYPE(T) DefineConsoleType( Type##T##Ptr ) |
#define | IMPLEMENT_CONSOLETYPE(T) DatablockConsoleType( T##Ptr, Type##T##Ptr, sizeof(T*), T ) |
#define | IMPLEMENT_SETDATATYPE(T) |
#define | IMPLEMENT_GETDATATYPE(T) |
Typedefs |
typedef U32 | SimTime |
typedef U32 | SimObjectId |
Enumerations |
enum | SimObjectsConstants {
DataBlockObjectIdFirst = 3,
DataBlockObjectIdBitSize = 10,
DataBlockObjectIdLast = DataBlockObjectIdFirst + (1 << DataBlockObjectIdBitSize) - 1,
DynamicObjectIdFirst = DataBlockObjectIdLast + 1,
InvalidEventId = 0,
RootGroupId = 0xFFFFFFFF
} |
| Definition of some basic Sim system constants. More...
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Functions |
| Sim::DeclareNamedSet (ActiveActionMapSet) DeclareNamedSet(GhostAlwaysSet) DeclareNamedSet(LightSet) DeclareNamedSet(WayPointSet) DeclareNamedSet(fxReplicatorSet) DeclareNamedSet(fxFoliageSet) DeclareNamedGroup(ActionMapGroup) DeclareNamedGroup(ClientGroup) DeclareNamedGroup(GuiGroup) DeclareNamedGroup(ScriptClassGroup) DeclareNamedGroup(GuiDataGroup) DeclareNamedGroup(TCPGroup) DeclareNamedGroup(ClientConnectionGroup) DeclareNamedGroup(ChunkFileGroup) |
| Sim::DeclareNamedSet (sgMissionLightingFilterSet) |
void | Sim::init () |
void | Sim::shutdown () |
SimDataBlockGroup * | Sim::getDataBlockGroup () |
SimGroup * | Sim::getRootGroup () |
SimObject * | Sim::findObject (SimObjectId) |
SimObject * | Sim::findObject (const char *name) |
template<class T> |
bool | Sim::findObject (SimObjectId id, T *&t) |
template<class T> |
bool | Sim::findObject (const char *objectName, T *&t) |
void | Sim::advanceToTime (SimTime time) |
void | Sim::advanceTime (SimTime delta) |
SimTime | Sim::getCurrentTime () |
SimTime | Sim::getTargetTime () |
U32 | Sim::postEvent (SimObject *, SimEvent *, U32 targetTime) |
| a target time of 0 on an event means current event
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U32 | Sim::postEvent (SimObjectId id, SimEvent *evt, U32 targetTime) |
U32 | Sim::postEvent (const char *objectName, SimEvent *evt, U32 targetTime) |
U32 | Sim::postCurrentEvent (SimObject *obj, SimEvent *evt) |
U32 | Sim::postCurrentEvent (SimObjectId obj, SimEvent *evt) |
U32 | Sim::postCurrentEvent (const char *obj, SimEvent *evt) |
void | Sim::cancelEvent (U32 eventId) |
bool | Sim::isEventPending (U32 eventId) |
U32 | Sim::getEventTimeLeft (U32 eventId) |
U32 | Sim::getTimeSinceStart (U32 eventId) |
U32 | Sim::getScheduleDuration (U32 eventId) |
Definition of some basic Sim system constants.
These constants define the range of ids assigned to datablocks (DataBlockObjectIdFirst - DataBlockObjectIdLast), and the number of bits used to store datablock IDs.
Normal Sim objects are given the range of IDs starting at DynamicObjectIdFirst and going to infinity. Sim objects use a SimObjectId to represent their ID; this is currently a U32.
The RootGroupId is assigned to gRootGroup, in which most SimObjects are addded as child members. See simManager.cc for details, particularly Sim::initRoot() and following.
- Enumerator:
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DataBlockObjectIdFirst |
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DataBlockObjectIdBitSize |
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DataBlockObjectIdLast |
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DynamicObjectIdFirst |
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InvalidEventId |
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RootGroupId |
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