Torque Game Engine Documentation
TGE Version 1.5.2
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Resolution Struct Reference
#include <platformVideo.h>
Public Member Functions
Resolution
(
U32
_w=0,
U32
_h=0,
U32
_bpp=0)
bool
operator==
(const
Resolution
&otherRes) const
void
operator=
(const
Resolution
&otherRes)
Data Fields
U32
w
U32
h
U32
bpp
Constructor & Destructor Documentation
Resolution::Resolution
(
U32
_w
=
0
,
U32
_h
=
0
,
U32
_bpp
=
0
)
[inline]
Member Function Documentation
bool Resolution::operator==
(
const
Resolution
&
otherRes
)
const
[inline]
void
Resolution::operator=
(
const
Resolution
&
otherRes
)
[inline]
Field Documentation
U32
Resolution::w
U32
Resolution::h
U32
Resolution::bpp
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