Torque Game Engine Documentation
TGE Version 1.5.2
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Class Hierarchy
Data Structures
Namespaces
Namespace Members
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Globals
RigidShapeData
::
Body
RigidShapeData::Body Struct Reference
#include <rigidShape.h>
Public Types
enum
Sounds
{
SoftImpactSound
,
HardImpactSound
,
MaxSounds
}
Data Fields
AudioProfile
*
sound
[MaxSounds]
F32
restitution
F32
friction
Member Enumeration Documentation
enum
RigidShapeData::Body::Sounds
Enumerator:
SoftImpactSound
HardImpactSound
MaxSounds
Field Documentation
AudioProfile
*
RigidShapeData::Body::sound
[MaxSounds]
F32
RigidShapeData::Body::restitution
F32
RigidShapeData::Body::friction
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