torque Torque Game Engine Documentation
TGE Version 1.5.2

Semaphore Struct Reference

#include <platformSemaphore.h>


Static Public Member Functions

static voidcreateSemaphore (U32 initialCount=1)
static void destroySemaphore (void *semaphore)
static bool acquireSemaphore (void *semaphore, bool block=true)
static void releaseSemaphore (void *semaphore)
static bool P (void *semaphore, bool block=true)
static void V (void *semaphore)


Member Function Documentation

static void* Semaphore::createSemaphore ( U32  initialCount = 1  )  [static]

static void Semaphore::destroySemaphore ( void semaphore  )  [static]

static bool Semaphore::acquireSemaphore ( void semaphore,
bool  block = true 
) [static]

static void Semaphore::releaseSemaphore ( void semaphore  )  [static]

static bool Semaphore::P ( void semaphore,
bool  block = true 
) [inline, static]

static void Semaphore::V ( void semaphore  )  [inline, static]




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