Torque Game Engine Documentation
TGE Version 1.5.2
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SlotAccessNode Struct Reference
#include <ast.h>
Inheritance diagram for SlotAccessNode:
[
legend
]
Public Member Functions
U32
precompile
(
TypeReq
type
)
U32
compile
(
U32
*codeStream,
U32
ip,
TypeReq
type
)
TypeReq
getPreferredType
()
Static Public Member Functions
static
SlotAccessNode
*
alloc
(
ExprNode
*
objectExpr
,
ExprNode
*
arrayExpr
,
StringTableEntry
slotName
)
Data Fields
ExprNode
*
objectExpr
ExprNode
*
arrayExpr
StringTableEntry
slotName
Member Function Documentation
static
SlotAccessNode
* SlotAccessNode::alloc
(
ExprNode
*
objectExpr
,
ExprNode
*
arrayExpr
,
StringTableEntry
slotName
)
[static]
U32
SlotAccessNode::precompile
(
TypeReq
type
)
[virtual]
Implements
ExprNode
.
U32
SlotAccessNode::compile
(
U32
*
codeStream
,
U32
ip
,
TypeReq
type
)
[virtual]
Implements
ExprNode
.
TypeReq
SlotAccessNode::getPreferredType
(
)
[virtual]
Implements
ExprNode
.
Field Documentation
ExprNode
*
SlotAccessNode::objectExpr
ExprNode
*
SlotAccessNode::arrayExpr
StringTableEntry
SlotAccessNode::slotName
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