torque Torque Game Engine Documentation
TGE Version 1.5.2

StaticShapeData Struct Reference

#include <staticShape.h>

Inheritance diagram for StaticShapeData:

Inheritance graph
[legend]

Public Types

typedef ShapeBaseData Parent

Public Member Functions

 StaticShapeData ()
 DECLARE_CONOBJECT (StaticShapeData)
virtual void packData (BitStream *stream)
virtual void unpackData (BitStream *stream)

Static Public Member Functions

static void initPersistFields ()
 Register dynamic fields in a subclass of ConsoleObject.

Data Fields

bool noIndividualDamage
S32 dynamicTypeField
bool isShielded
F32 energyPerDamagePoint

Member Typedef Documentation


Constructor & Destructor Documentation

StaticShapeData::StaticShapeData (  ) 


Member Function Documentation

StaticShapeData::DECLARE_CONOBJECT ( StaticShapeData   ) 

static void StaticShapeData::initPersistFields (  )  [static]

Register dynamic fields in a subclass of ConsoleObject.

See also:
addField(), addFieldV(), addDepricatedField(), addGroup(), endGroup()

Reimplemented from ShapeBaseData.

virtual void StaticShapeData::packData ( BitStream stream  )  [virtual]

Reimplemented from ShapeBaseData.

virtual void StaticShapeData::unpackData ( BitStream stream  )  [virtual]

Reimplemented from ShapeBaseData.


Field Documentation




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