Torque Game Engine Documentation
TGE Version 1.5.2
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StrConstNode Struct Reference
#include <ast.h>
Inheritance diagram for StrConstNode:
[
legend
]
Public Member Functions
U32
precompile
(
TypeReq
type
)
U32
compile
(
U32
*codeStream,
U32
ip,
TypeReq
type
)
TypeReq
getPreferredType
()
Static Public Member Functions
static
StrConstNode
*
alloc
(char *
str
, bool
tag
)
Data Fields
char *
str
F64
fVal
U32
index
bool
tag
Member Function Documentation
static
StrConstNode
* StrConstNode::alloc
(
char *
str
,
bool
tag
)
[static]
U32
StrConstNode::precompile
(
TypeReq
type
)
[virtual]
Implements
ExprNode
.
U32
StrConstNode::compile
(
U32
*
codeStream
,
U32
ip
,
TypeReq
type
)
[virtual]
Implements
ExprNode
.
TypeReq
StrConstNode::getPreferredType
(
)
[virtual]
Implements
ExprNode
.
Field Documentation
char*
StrConstNode::str
F64
StrConstNode::fVal
U32
StrConstNode::index
bool
StrConstNode::tag
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