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TSShape::Sequence Struct Reference#include <tsShape.h>
Detailed DescriptionA Sequence holds all the information necessary to perform a particular animation (sequence).Sequences index a range of keyframes. Keyframes are assumed to be equally spaced in time. Each node and object is either a member of the sequence or not. If not, they are set to default values when we switch to the sequence unless they are members of some other active sequence. Blended sequences "add" a transform to the current transform of a node. Any object animation of a blended sequence over-rides any existing object state. Blended sequences are always applied after non-blended sequences.
Member Function Documentation
Field DocumentationSet of nodes.
Set of nodes.
Set of nodes.
Set of objects.
Set of objects.
Set of objects.
Set of decals.
Set of IFLs.
determined at load time
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