torque Torque Game Engine Documentation
TGE Version 1.5.2

engine/core/tVector.h File Reference

#include "platform/platform.h"

Data Structures

class  Vector< T >
 A dynamic array class. More...
class  VectorPtr< T >
 Template for vectors of pointers. More...

Defines

#define VectorBlockSize   16
 Size of memory blocks to allocate at a time for vectors.
#define VECTOR_SET_ASSOCIATION(x)
 Use the following macro to bind a vector to a particular line of the owning class for memory tracking purposes.

Functions

bool VectorResize (U32 *aSize, U32 *aCount, void **arrayPtr, U32 newCount, U32 elemSize)


Define Documentation

#define VectorBlockSize   16

Size of memory blocks to allocate at a time for vectors.

#define VECTOR_SET_ASSOCIATION ( x   ) 

Use the following macro to bind a vector to a particular line of the owning class for memory tracking purposes.


Function Documentation

bool VectorResize ( U32 aSize,
U32 aCount,
void **  arrayPtr,
U32  newCount,
U32  elemSize 
)




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