WheeledVehicle Class Reference#include <wheeledVehicle.h>
Inheritance diagram for WheeledVehicle:
[legend]List of all members.
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Public Member Functions |
| DECLARE_CONOBJECT (WheeledVehicle) |
| WheeledVehicle () |
| ~WheeledVehicle () |
bool | onAdd () |
| Called when the object is added to the sim.
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void | onRemove () |
| Called when the object is removed from the sim.
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void | advanceTime (F32 dt) |
| Advances simulation time for animations.
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bool | buildPolyList (AbstractPolyList *polyList, const Box3F &box, const SphereF &sphere) |
| Builds a polylist of the polygons in this object returns true if successful.
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S32 | getWheelCount () |
Wheel * | getWheel (U32 index) |
void | setWheelSteering (S32 wheel, F32 steering) |
void | setWheelPowered (S32 wheel, bool powered) |
void | setWheelTire (S32 wheel, WheeledVehicleTire *) |
void | setWheelSpring (S32 wheel, WheeledVehicleSpring *) |
void | getWheelInstAndTransform (U32 wheel, TSShapeInstance **inst, MatrixF *xfrm) const |
void | writePacketData (GameConnection *conn, BitStream *stream) |
| Write state information necessary to perform client side prediction of an object.
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void | readPacketData (GameConnection *conn, BitStream *stream) |
| Read data written with writePacketData() and update the object state.
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U32 | packUpdate (NetConnection *conn, U32 mask, BitStream *stream) |
| Instructs this object to pack its state for transfer over the network.
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void | unpackUpdate (NetConnection *conn, BitStream *stream) |
| Instructs this object to read state data previously packed with packUpdate.
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Static Public Member Functions |
static void | initPersistFields () |
| Register dynamic fields in a subclass of ConsoleObject.
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Private Types |
typedef Vehicle | Parent |
| WheelMask = Parent::NextFreeMask << 0 |
| NextFreeMask = Parent::NextFreeMask << 1 |
enum | MaskBits {
WheelMask = Parent::NextFreeMask << 0,
NextFreeMask = Parent::NextFreeMask << 1
} |
Private Member Functions |
bool | onNewDataBlock (GameBaseData *dptr) |
| Called when a new datablock is set.
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void | processTick (const Move *move) |
| Processes a move event and updates object state once every 32 milliseconds.
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void | updateMove (const Move *move) |
void | updateForces (F32 dt) |
void | extendWheels (bool clientHack=false) |
void | prepBatchRender (SceneState *state, S32 mountedImageIndex) |
void | updateWheelThreads () |
void | updateWheelParticles (F32 dt) |
void | updateEngineSound (F32 level) |
void | updateSquealSound (F32 level) |
void | updateJetSound () |
virtual U32 | getCollisionMask () |
Private Attributes |
WheeledVehicleData * | mDataBlock |
| Datablock.
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bool | mBraking |
TSThread * | mTailLightThread |
SFXSource * | mJetSound |
SFXSource * | mEngineSound |
SFXSource * | mSquealSound |
Wheel | mWheel [WheeledVehicleData::MaxWheels] |
TSThread * | mSteeringThread |
Classes |
struct | Wheel |
Member Typedef Documentation
Member Enumeration Documentation
- Enumerator:
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Reimplemented from Vehicle.
Constructor & Destructor Documentation
WheeledVehicle::WheeledVehicle |
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WheeledVehicle::~WheeledVehicle |
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Member Function Documentation
Called when a new datablock is set.
This allows subclasses to appropriately handle new datablocks.
- See also:
- setDataBlock()
- Parameters:
-
Reimplemented from Vehicle.
void WheeledVehicle::processTick |
( |
const Move * |
move |
) |
[private, virtual] |
Processes a move event and updates object state once every 32 milliseconds.
This takes place both on the client and server, every 32 milliseconds (1 tick).
- See also:
- ProcessList
- Parameters:
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| move | Move event corresponding to this tick, or NULL. |
Reimplemented from Vehicle.
void WheeledVehicle::updateMove |
( |
const Move * |
move |
) |
[private, virtual] |
void WheeledVehicle::updateForces |
( |
F32 |
dt |
) |
[private, virtual] |
void WheeledVehicle::extendWheels |
( |
bool |
clientHack = false |
) |
[private] |
void WheeledVehicle::prepBatchRender |
( |
SceneState * |
state, |
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S32 |
mountedImageIndex | |
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) |
| | [private, virtual] |
void WheeledVehicle::updateWheelThreads |
( |
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[private] |
void WheeledVehicle::updateWheelParticles |
( |
F32 |
dt |
) |
[private] |
void WheeledVehicle::updateEngineSound |
( |
F32 |
level |
) |
[private] |
void WheeledVehicle::updateSquealSound |
( |
F32 |
level |
) |
[private] |
void WheeledVehicle::updateJetSound |
( |
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) |
[private] |
virtual U32 WheeledVehicle::getCollisionMask |
( |
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) |
[private, virtual] |
static void WheeledVehicle::initPersistFields |
( |
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[static] |
bool WheeledVehicle::onAdd |
( |
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[virtual] |
Called when the object is added to the sim.
Reimplemented from Vehicle.
void WheeledVehicle::onRemove |
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) |
[virtual] |
Called when the object is removed from the sim.
Reimplemented from Vehicle.
void WheeledVehicle::advanceTime |
( |
F32 |
dt |
) |
[virtual] |
Advances simulation time for animations.
This is called every frame.
- Parameters:
-
| dt | Time since last advance call |
Reimplemented from Vehicle.
Builds a polylist of the polygons in this object returns true if successful.
- Parameters:
-
| polyList | Returned polylist (out) |
| box | Not used |
| sphere | Not used |
Reimplemented from ShapeBase.
S32 WheeledVehicle::getWheelCount |
( |
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) |
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Wheel* WheeledVehicle::getWheel |
( |
U32 |
index |
) |
[inline] |
void WheeledVehicle::setWheelSteering |
( |
S32 |
wheel, |
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F32 |
steering | |
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) |
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void WheeledVehicle::setWheelPowered |
( |
S32 |
wheel, |
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bool |
powered | |
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) |
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Write state information necessary to perform client side prediction of an object.
This information is sent only to the controling object. For example, if you are a client controlling a Player, the server uses writePacketData() instead of packUpdate() to generate the data you receive.
- Parameters:
-
| conn | Connection for which we're generating this data. |
| stream | Bitstream for output. |
Reimplemented from Vehicle.
Read data written with writePacketData() and update the object state.
- Parameters:
-
| conn | Connection for which we're generating this data. |
| stream | Bitstream to read. |
Reimplemented from Vehicle.
Instructs this object to pack its state for transfer over the network.
- Parameters:
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| conn | Net connection being used |
| mask | Mask indicating fields to transmit. |
| stream | Bitstream to pack data to |
- Returns:
- Any bits which were not dealt with. The value is stored by the networking system. Don't set bits you weren't passed.
Reimplemented from Vehicle.
Instructs this object to read state data previously packed with packUpdate.
- Parameters:
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| conn | Net connection being used |
| stream | stream to read from |
Reimplemented from Vehicle.
Member Data Documentation
Datablock.
Reimplemented from Vehicle.
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