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GraphicsΒΆ

  • Introduction to 3D
  • Materials
  • Fixed materials
  • Shader materials
  • Lighting
  • Shadow mapping
  • High dynamic range
  • 3D performance and limitations
  • Working with 3D skeletons
  • Inverse kinematics
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© Copyright 2014-2016, Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 577559cf.

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