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3D tutorialsΒΆ

  • Graphics
    • Introduction to 3D
    • Materials
    • Fixed materials
    • Shader materials
    • Lighting
    • Shadow mapping
    • High dynamic range
    • 3D performance and limitations
    • Working with 3D skeletons
    • Inverse kinematics
  • Physics
    • Ray-casting
    • Using gridmaps
  • Import
    • Importing 3D meshes
    • Importing 3D scenes
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© Copyright 2014-2016, Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 577559cf.

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