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The QGLFramebufferObject class encapsulates an OpenGL framebuffer object. More...
#include <QGLFramebufferObject>
Inherits QPaintDevice.
This class was introduced in Qt 4.2.
The QGLFramebufferObject class encapsulates an OpenGL framebuffer object.
The QGLFramebufferObject class encapsulates an OpenGL framebuffer object, defined by the GL_EXT_framebuffer_object extension. In addition it provides a rendering surface that can be painted on with a QPainter, rendered to using native GL calls, or both. This surface can be bound and used as a regular texture in your own GL drawing code. By default, the QGLFramebufferObject class generates a 2D GL texture (using the GL_TEXTURE_2D target), which is used as the internal rendering target.
It is important to have a current GL context when creating a QGLFramebufferObject, otherwise initialization will fail.
OpenGL framebuffer objects and pbuffers (see QGLPixelBuffer) can both be used to render to offscreen surfaces, but there are a number of advantages with using framebuffer objects instead of pbuffers:
Note that QPainter antialiasing of drawing primitives will not work when using a QGLFramebufferObject as a paintdevice. This is because sample buffers, which are needed for antialiasing, are not yet supported in application-defined framebuffer objects. However, an extension to solve this has already been approved by the OpenGL ARB (GL_EXT_framebuffer_multisample), and will most likely be available in the near future.
See also Framebuffer Object Example.
Constructs an OpenGL framebuffer object and binds a 2D GL texture to the buffer of the size size. The texture is bound to the GL_COLOR_ATTACHMENT0 target in the framebuffer object.
The target parameter is used to specify the GL texture target. The default target is GL_TEXTURE_2D. Keep in mind that GL_TEXTURE_2D textures must have a power of 2 width and height (e.g. 256x512).
It is important that you have a current GL context set when creating the QGLFramebufferObject, otherwise the initialization will fail.
See also size() and texture().
Constructs an OpenGL framebuffer object and binds a 2D GL texture to the buffer of the given width and height.
See also size() and texture().
Destroys the framebuffer object and frees any allocated resources.
Switches rendering from the default, windowing system provided framebuffer to this framebuffer object. Returns true upon success, false otherwise.
Returns the GL framebuffer object handle for this framebuffer object (returned by the glGenFrameBuffersEXT() function). This handle can be used to attach new images or buffers to the framebuffer. The user is responsible for cleaning up and destroying these objects.
Returns true if the OpenGL GL_EXT_framebuffer_object extension is present on this system; otherwise returns false.
Returns true if the framebuffer object is valid.
The framebuffer can become invalid if the initialization process fails, the user attaches an invalid buffer to the framebuffer object, or a non-power of 2 width/height is specified as the texture size if the texture target is GL_TEXTURE_2D.
Switches rendering back to the default, windowing system provided framebuffer. Returns true upon success, false otherwise.
Returns the size of the texture attached to this framebuffer object.
Returns the texture id for the texture attached as the default rendering target in this framebuffer object. This texture id can be bound as a normal texture in your own GL code.
Returns the contents of this framebuffer object as a QImage.
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