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The QPaintDevice class is the base class of objects that can be painted. More...
#include <QPaintDevice>
Inherited by QCustomRasterPaintDevice, QGLFramebufferObject, QGLPixelBuffer, QImage, QPicture, QPixmap, QPrinter, and QWidget.
The QPaintDevice class is the base class of objects that can be painted.
A paint device is an abstraction of a two-dimensional space that can be drawn using a QPainter. Its default coordinate system has its origin located at the top-left position. X increases to the right and Y increases downwards. The unit is one pixel.
The drawing capabilities of QPaintDevice are currently implemented by the QWidget, QImage, QPixmap, QGLPixelBuffer, QPicture, and QPrinter subclasses.
To implement support for a new backend, you must derive from QPaintDevice and reimplement the virtual paintEngine() function to tell QPainter which paint engine should be used to draw on this particular device. Note that you also must create a corresponding paint engine to be able to draw on the device, i.e derive from QPaintEngine and reimplement its virtual functions.
Warning: Qt requires that a QApplication object exists before any paint devices can be created. Paint devices access window system resources, and these resources are not initialized before an application object is created.
The QPaintDevice class provides several functions returning the various device metrics: The depth() function returns its bit depth (number of bit planes). The height() function returns its height in default coordinate system units (e.g. pixels for QPixmap and QWidget) while heightMM() returns the height of the device in millimeters. Similiarily, the width() and widthMM() functions return the width of the device in default coordinate system units and in millimeters, respectively. Alternatively, the protected metric() function can be used to retrieve the metric information by specifying the desired PaintDeviceMetric as argument.
The logicalDpiX() and logicalDpiY() functions return the horizontal and vertical resolution of the device in dots per inch. The physicalDpiX() and physicalDpiY() functions also return the resolution of the device in dots per inch, but note that if the logical and vertical resolution differ, the corresponding QPaintEngine must handle the mapping. Finally, the numColors() function returns the number of different colors available for the paint device.
See also QPaintEngine, QPainter, The Coordinate System, and The Paint System.
Describes the various metrics of a paint device.
Constant | Value | Description |
---|---|---|
QPaintDevice::PdmWidth | 1 | The width of the paint device in default coordinate system units (e.g. pixels for QPixmap and QWidget). See also width(). |
QPaintDevice::PdmHeight | 2 | The height of the paint device in default coordinate system units (e.g. pixels for QPixmap and QWidget). See also height(). |
QPaintDevice::PdmWidthMM | 3 | The width of the paint device in millimeters. See also widthMM(). |
QPaintDevice::PdmHeightMM | 4 | The height of the paint device in millimeters. See also heightMM(). |
QPaintDevice::PdmNumColors | 5 | The number of different colors available for the paint device. See also numColors(). |
QPaintDevice::PdmDepth | 6 | The bit depth (number of bit planes) of the paint device. See also depth(). |
QPaintDevice::PdmDpiX | 7 | The horizontal resolution of the device in dots per inch. See also logicalDpiX(). |
QPaintDevice::PdmDpiY | 8 | The vertical resolution of the device in dots per inch. See also logicalDpiY(). |
QPaintDevice::PdmPhysicalDpiX | 9 | The horizontal resolution of the device in dots per inch. See also physicalDpiX(). |
QPaintDevice::PdmPhysicalDpiY | 10 | The vertical resolution of the device in dots per inch. See also physicalDpiY(). |
See also metric().
Constructs a paint device. This constructor can be invoked only from subclasses of QPaintDevice.
Destroys the paint device and frees window system resources.
Returns the bit depth (number of bit planes) of the paint device.
Returns the height of the paint device in default coordinate system units (e.g. pixels for QPixmap and QWidget).
See also heightMM().
Returns the height of the paint device in millimeters.
See also height().
Returns the horizontal resolution of the device in dots per inch, which is used when computing font sizes. For X11, this is usually the same as could be computed from widthMM(), but it varies on Windows.
Note that if the logicalDpiX() doesn't equal the physicalDpiX(), the corresponding QPaintEngine must handle the resolution mapping.
See also logicalDpiY() and physicalDpiX().
Returns the vertical resolution of the device in dots per inch, which is used when computing font sizes. For X11, this is usually the same as could be computed from heightMM(), but it varies on Windows.
Note that if the logicalDpiY() doesn't equal the physicalDpiY(), the corresponding QPaintEngine must handle the resolution mapping.
See also logicalDpiX() and physicalDpiY().
Returns the metric information for the given paint device metric.
See also PaintDeviceMetric.
Returns the number of different colors available for the paint device. Since this value is an int, it will not be sufficient to represent the number of colors on 32 bit displays, in this case INT_MAX is returned instead.
Returns a pointer to the paint engine used for drawing on the device.
Returns true if the device is currently being painted on, i.e. someone has called QPainter::begin() but not yet called QPainter::end() for this device; otherwise returns false.
See also QPainter::isActive().
Returns the horizontal resolution of the device in dots per inch.
Note that if the physicalDpiX() doesn't equal the logicalDpiX(), the corresponding QPaintEngine must handle the resolution mapping.
See also physicalDpiY() and logicalDpiX().
Returns the horizontal resolution of the device in dots per inch.
Note that if the physicalDpiY() doesn't equal the logicalDpiY(), the corresponding QPaintEngine must handle the resolution mapping.
See also physicalDpiX() and logicalDpiY().
Returns the width of the paint device in default coordinate system units (e.g. pixels for QPixmap and QWidget).
See also widthMM().
Returns the width of the paint device in millimeters.
See also width().
Use QX11Info::cells() instead.
For example, if you have code like
int cells = QPaintDevice::x11AppCells(screen);
you can rewrite it as
int cells = qApp->x11Info(screen).cells();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::colormap() instead.
For example, if you have code like
unsigned long colormap = QPaintDevice::x11AppColormap(screen);
you can rewrite it as
unsigned long colormap = qApp->x11Info(screen).colormap();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::defaultColormap() instead.
For example, if you have code like
bool isDefault = QPaintDevice::x11AppDefaultColormap(screen);
you can rewrite it as
bool isDefault = qApp->x11Info(screen).defaultColormap();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::defaultVisual() instead.
For example, if you have code like
bool isDefault = QPaintDevice::x11AppDefaultVisual(screen);
you can rewrite it as
bool isDefault = qApp->x11Info(screen).defaultVisual();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::depth() instead.
For example, if you have code like
int depth = QPaintDevice::x11AppDepth(screen);
you can rewrite it as
int depth = qApp->x11Info(screen).depth();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::display() instead.
For example, if you have code like
Display *display = QPaintDevice::x11AppDisplay();
you can rewrite it as
Display *display = qApp->x11Info().display();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::appDpiX() instead.
For example, if you have code like
bool isDefault = QPaintDevice::x11AppDpiX(screen);
you can rewrite it as
bool isDefault = qApp->x11Info(screen).appDpiX();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::appDpiY() instead.
For example, if you have code like
bool isDefault = QPaintDevice::x11AppDpiY(screen);
you can rewrite it as
bool isDefault = qApp->x11Info(screen).appDpiY();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::appRootWindow() instead.
For example, if you have code like
unsigned long window = QPaintDevice::x11AppRootWindow(screen);
you can rewrite it as
unsigned long window = qApp->x11Info(screen).appRootWindow();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::screen() instead.
For example, if you have code like
int screen = QPaintDevice::x11AppScreen();
you can rewrite it as
int screen = qApp->x11Info().screen();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::visual() instead.
For example, if you have code like
void *visual = QPaintDevice::x11AppVisual(screen);
you can rewrite it as
void *visual = qApp->x11Info(screen).visual();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::cells() instead.
For example, if you have code like
int cells = widget->x11Cells();
you can rewrite it as
int cells = widget->x11Info().cells();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::colormap() instead.
For example, if you have code like
unsigned long screen = widget->x11Colormap();
you can rewrite it as
unsigned long screen = widget->x11Info().colormap();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::defaultColormap() instead.
For example, if you have code like
bool isDefault = widget->x11DefaultColormap();
you can rewrite it as
bool isDefault = widget->x11Info().defaultColormap();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::defaultVisual() instead.
For example, if you have code like
bool isDefault = widget->x11DefaultVisual();
you can rewrite it as
bool isDefault = widget->x11Info().defaultVisual();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::depth() instead.
For example, if you have code like
int depth = widget->x11Depth();
you can rewrite it as
int depth = widget->x11Info().depth();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::display() instead.
For example, if you have code like
Display *display = widget->x11Display();
you can rewrite it as
Display *display = widget->x11Info().display();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::screen() instead.
For example, if you have code like
int screen = widget->x11Screen();
you can rewrite it as
int screen = widget->x11Info().screen();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::setAppDpiX() instead.
Use QX11Info::setAppDpiY() instead.
Use QX11Info::visual() instead.
For example, if you have code like
void *visual = widget->x11Visual();
you can rewrite it as
void *visual = widget->x11Info().visual();
See also QWidget::x11Info() and QPixmap::x11Info().
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