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The QRasterPaintEngine class enables hardware acceleration of painting operations in Qtopia Core. More...
#include <QRasterPaintEngine>
This class is under development and is subject to change.
Inherits QPaintEngine.
This class was introduced in Qt 4.2.
The QRasterPaintEngine class enables hardware acceleration of painting operations in Qtopia Core.
Note that this functionality is only available in Qtopia Core.
In Qtopia Core, painting is a pure software implementation. But starting with Qtopia Core 4.2, it is possible to add an accelerated graphics driver to take advantage of available hardware resources.
Hardware acceleration is accomplished by creating a custom screen driver, accelerating the copying from memory to the screen, and implementing a custom paint engine accelerating the various painting operations. Then a custom paint device (derived from the QCustomRasterPaintDevice class) and a custom window surface (derived from QWSWindowSurface) must be implemented to make Qtopia Core aware of the accelerated driver.
See the Adding an Accelerated Graphics Driver in Qtopia Core documentation for details.
See also QCustomRasterPaintDevice and QPaintEngine.
Creates a raster based paint engine with the complete set of paint engine features and capabilities.
Destroys this paint engine.
Draws the given buffer.
The default implementation does nothing; reimplement this function to draw a buffer that contains more than one color. Note that this function must be reimplemented if the framebuffer is not memory-mapped.
The size parameter specifies the total size of the given buffer, while the length parameter specifies the number of pixels to draw. The buffer's position is given by (x, y). The provided alpha value is added to each pixel in the buffer when drawing.
See also drawColorSpans().
Draws the given color spans with the specified color. The count parameter specifies the number of spans.
The default implementation does nothing; reimplement this function to draw the given color spans with the specified color. Note that this function must be reimplemented if the framebuffer is not memory-mapped.
See also drawBufferSpan().
A struct equivalent to QT_FT_Span, containing a position (x, y), the span's length in pixels and its color/coverage (a value ranging from 0 to 255).
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