Qt3DRender Namespace

Contains classes that enable 2D and 3D rendering. More...

Header: #include <Qt3DRender>
qmake: QT += 3drender

Namespaces

namespace AssimpHelper
namespace Render

Classes

class AssimpIO
class FunctorType
class GLTFIO
class PropertyReaderInterface
class QAbstractFunctor
class QAbstractLight
class QAbstractTexture
class QAbstractTextureImage
class QAlphaCoverage
class QAlphaTest
class QAttribute
class QBlendEquation
class QBlendEquationArguments
class QBuffer
class QBufferDataGenerator
class QCamera
class QCameraLens
class QCameraSelector
class QClearBuffers
class QClipPlane
class QColorMask
class QComputeCommand
class QCullFace
class QDepthTest
class QDirectionalLight
class QDispatchCompute
class QDithering
class QEffect
class QFilterKey
class QFrameGraphNode
class QFrontFace
class QFrustumCulling
class QGeometry
class QGeometryFactory
class QGeometryRenderer
class QGraphicsApiFilter
class QLayer
class QLayerFilter
class QMaterial
class QMesh
class QMultiSampleAntiAliasing
class QNoDepthMask
class QNoDraw
class QObjectPicker
class QPaintedTextureImage
class QParameter
class QPickEvent
class QPickTriangleEvent
class QPickingSettings
class QPointLight
class QPointSize
class QPolygonOffset
class QRenderAspect
class QRenderCapture
class QRenderCaptureReply
class QRenderPass
class QRenderPassFilter
class QRenderSettings
class QRenderState
class QRenderStateSet
class QRenderSurfaceSelector
class QRenderTarget
class QRenderTargetOutput
class QRenderTargetSelector
class QSceneLoader
class QScissorTest
class QSeamlessCubemap
class QShaderData
class QShaderProgram
class QSortCriterion
class QSortPolicy
class QSpotLight
class QStencilMask
class QStencilOperation
class QStencilOperationArguments
class QStencilTest
class QStencilTestArguments
class QTechnique
class QTechniqueFilter
class QTexture1D
class QTexture1DArray
class QTexture2D
class QTexture2DArray
class QTexture2DMultisample
class QTexture2DMultisampleArray
class QTexture3D
class QTextureBuffer
class QTextureCubeMap
class QTextureCubeMapArray
class QTextureData
class QTextureGenerator
class QTextureImage
class QTextureImageData
class QTextureImageDataGenerator
class QTextureLoader
class QTextureRectangle
class QTextureWrapMode
class QViewport

Types

Functions

qintptr functorTypeId()
const T *functor_cast(const QAbstractFunctor *other)
bool operator!=(const QGraphicsApiFilter &reference, const QGraphicsApiFilter &sample)
bool operator==(const QGraphicsApiFilter &reference, const QGraphicsApiFilter &sample)

Detailed Description

Contains classes that enable 2D and 3D rendering.

Namespaces

namespace Qt3DRender::AssimpHelper

namespace Qt3DRender::Render

Classes

class AssimpIO

Provides a generic way of loading various 3D assets format into a Qt3D scene. More...

class FunctorType

class GLTFIO

class PropertyReaderInterface

class QAbstractFunctor

QAbstractFunctor is an abstract base class for all functors. More...

class QAbstractLight

Encapsulate a QAbstractLight object in a Qt 3D scene. More...

class QAbstractTexture

A base class to be used to provide textures. More...

class QAbstractTextureImage

Encapsulates the necessary information to create an OpenGL texture image. More...

class QAlphaCoverage

Enable alpha-to-coverage multisampling mode More...

class QAlphaTest

The QAlphaTest class specify alpha reference test More...

class QAttribute

Defines an attribute and how data should be read from a QBuffer. More...

class QBlendEquation

The QBlendEquation class specifies the equation used for both the RGB blend equation and the Alpha blend equation More...

class QBlendEquationArguments

Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn). More...

class QBuffer

Provides a data store for raw data to later be used as vertices or uniforms. More...

class QBufferDataGenerator

Provides a mechanism to generate buffer data from a job. More...

class QCamera

The QCamera class defines a view point through which the scene will be rendered. More...

class QCameraLens

Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene. More...

class QCameraSelector

Class to allow for selection of camera to be used More...

class QClearBuffers

Class to clear buffers More...

class QClipPlane

Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance More...

class QColorMask

Allows specifying which color components should be written to the currently bound frame buffer. More...

class QComputeCommand

QComponent to issue work for the compute shader on GPU More...

class QCullFace

The QCullFace class specifies whether front or back face culling are enabled More...

class QDepthTest

The QDepthTest class tests the fragment shader's depth value against the depth of a sample being written to. More...

class QDirectionalLight

Encapsulate a Directional Light object in a Qt 3D scene. More...

class QDispatchCompute

FrameGraph node to issue work for the compute shader on GPU More...

class QDithering

Enable dithering More...

class QEffect

The base class for effects in a Qt 3D scene. More...

class QFilterKey

The QFilterKey class provides storage for filter keys and their values. More...

class QFrameGraphNode

Base class of all FrameGraph configuration nodes. More...

class QFrontFace

The QFrontFace class defines front and back facing polygons. More...

class QFrustumCulling

Enable frustum culling for the FrameGraph More...

class QGeometry

class QGeometryFactory

class QGeometryRenderer

class QGraphicsApiFilter

The QGraphicsApiFilter class identifies the API required for the attached QTechnique More...

class QLayer

The QLayer class provides a way of filtering which entities will be rendered. More...

class QLayerFilter

Controls layers Drawn in a frame graph branch. More...

class QMaterial

Provides an abstract class that should be the base of all material component classes in a scene. More...

class QMesh

A custom mesh. More...

class QMultiSampleAntiAliasing

Enable multisample antialiasing More...

class QNoDepthMask

Disable depth write More...

class QNoDraw

When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive. More...

class QObjectPicker

The QObjectPicker class instantiates a component that can be used to interact with a QEntity by a process known as picking. More...

class QPaintedTextureImage

class QParameter

Provides storage for a name and value pair. More...

class QPickEvent

The QPickEvent class holds information when an object is picked More...

class QPickTriangleEvent

The QPickTriangleEvent class holds information when a triangle is picked More...

class QPickingSettings

The QPickingSettings class specifies how entity picking is handled. More...

class QPointLight

Encapsulate a Point Light object in a Qt 3D scene. More...

class QPointSize

Specifies the size of rasterized points. May either be set statically or by shader programs. More...

class QPolygonOffset

The QPolygonOffset class sets the scale and steps to calculate depth values for polygon offsets. More...

class QRenderAspect

The QRenderAspect class More...

class QRenderCapture

Frame graph node for render capture More...

class QRenderCaptureReply

Receives the result of render capture request. More...

class QRenderPass

Encapsulates a Render Pass. More...

class QRenderPassFilter

Provides storage for vectors of Filter Keys and Parameters More...

class QRenderSettings

The QRenderSettings class holds settings related to rendering process and host the active FrameGraph. More...

class QRenderState

An abstract base class for all render states More...

class QRenderStateSet

The QRenderStateSet FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch. More...

class QRenderSurfaceSelector

Provides a way of specifying the render surface More...

class QRenderTarget

The QRenderTarget class encapsulates a target (usually a frame buffer object) which the renderer can render into. More...

class QRenderTargetOutput

The QRenderTargetOutput class allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... ). More...

class QRenderTargetSelector

Provides a way of specifying a render target More...

class QSceneLoader

Provides the facility to load an existing Scene More...

class QScissorTest

The QScissorTest class discards fragments that fall outside of a certain rectangular portion of the screen. More...

class QSeamlessCubemap

Enables seamless cubemap texture filtering. More...

class QShaderData

Provides a way of specifying values of a Uniform Block or a shader structure. More...

class QShaderProgram

Encapsulates a Shader Program. More...

class QSortCriterion

class QSortPolicy

Provides storage for the sort types to be used More...

class QSpotLight

Encapsulate a Spot Light object in a Qt 3D scene. More...

class QStencilMask

The QStencilMask class controls the front and back writing of individual bits in the stencil planes. More...

class QStencilOperation

The QStencilOperation class specifies stencil operation More...

class QStencilOperationArguments

The QStencilOperationArguments class sets the actions to be taken when stencil and depth tests fail. More...

class QStencilTest

The QStencilTest class specifies arguments for the stecil test More...

class QStencilTestArguments

The QStencilTestArguments class specifies arguments for stencil test More...

class QTechnique

Encapsulates a Technique. More...

class QTechniqueFilter

Provides storage for vectors of Filter Keys and Parameters More...

class QTexture1D

A QAbstractTexture with a Target1D target format. More...

class QTexture1DArray

A QAbstractTexture with a Target1DArray target format. More...

class QTexture2D

A QAbstractTexture with a Target2D target format. More...

class QTexture2DArray

A QAbstractTexture with a Target2DArray target format. More...

class QTexture2DMultisample

A QAbstractTexture with a Target2DMultisample target format. More...

class QTexture2DMultisampleArray

A QAbstractTexture with a Target2DMultisampleArray target format. More...

class QTexture3D

A QAbstractTexture with a Target3D target format. More...

class QTextureBuffer

A QAbstractTexture with a TargetBuffer target format. More...

class QTextureCubeMap

A QAbstractTexture with a TargetCubeMap target format. More...

class QTextureCubeMapArray

A QAbstractTexture with a TargetCubeMapArray target format. More...

class QTextureData

The QTextureData class stores texture information such as the target, height, width, depth, layers, wrap, and if mipmaps are enabled. More...

class QTextureGenerator

class QTextureImage

Encapsulates the necessary information to create an OpenGL texture image from an image source. More...

class QTextureImageData

QTextureImageData stores data representing a texture. More...

class QTextureImageDataGenerator

Provides texture image data for QAbstractTextureImage More...

class QTextureLoader

class QTextureRectangle

A QAbstractTexture with a TargetRectangle target format. More...

class QTextureWrapMode

Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture. More...

class QViewport

A viewport on the Qt3D Scene More...

Type Documentation

typedef Qt3DRender::ParameterList

A list of Qt3DRender::QParameter parameters.

typedef Qt3DRender::PropertyReaderInterfacePtr

typedef Qt3DRender::QBufferDataGeneratorPtr

typedef Qt3DRender::QBufferPtr

typedef Qt3DRender::QGeometryFactoryPtr

typedef Qt3DRender::QPickEventPtr

typedef Qt3DRender::QTextureDataPtr

typedef Qt3DRender::QTextureGeneratorPtr

typedef Qt3DRender::QTextureImageDataGeneratorPtr

typedef Qt3DRender::QTextureImageDataPtr

Shared pointer to QTextureImageData.

Function Documentation

qintptr Qt3DRender::functorTypeId()

const T *Qt3DRender::functor_cast(const QAbstractFunctor *other)

bool Qt3DRender::operator!=(const QGraphicsApiFilter &reference, const QGraphicsApiFilter &sample)

Returns true if reference and sample are different.

bool Qt3DRender::operator==(const QGraphicsApiFilter &reference, const QGraphicsApiFilter &sample)

Returns true if reference and sample are equivalent.

© 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.