Qt3DRender Namespace
Contains classes that enable 2D and 3D rendering. More...
Header: | #include <Qt3DRender> |
qmake: | QT += 3drender |
Namespaces
namespace | AssimpHelper |
namespace | Render |
Classes
Types
typedef | ParameterList |
typedef | PropertyReaderInterfacePtr |
typedef | QBufferDataGeneratorPtr |
typedef | QBufferPtr |
typedef | QGeometryFactoryPtr |
typedef | QPickEventPtr |
typedef | QTextureDataPtr |
typedef | QTextureGeneratorPtr |
typedef | QTextureImageDataGeneratorPtr |
typedef | QTextureImageDataPtr |
Functions
qintptr | functorTypeId() |
const T * | functor_cast(const QAbstractFunctor *other) |
bool | operator!=(const QGraphicsApiFilter &reference, const QGraphicsApiFilter &sample) |
bool | operator==(const QGraphicsApiFilter &reference, const QGraphicsApiFilter &sample) |
Detailed Description
Contains classes that enable 2D and 3D rendering.
Classes
class AssimpIO
Provides a generic way of loading various 3D assets format into a Qt3D scene. More...
class FunctorType
class GLTFIO
class PropertyReaderInterface
class QAbstractFunctor
QAbstractFunctor is an abstract base class for all functors. More...
class QAbstractLight
Encapsulate a QAbstractLight object in a Qt 3D scene. More...
class QAbstractTexture
A base class to be used to provide textures. More...
class QAbstractTextureImage
Encapsulates the necessary information to create an OpenGL texture image. More...
class QAlphaCoverage
Enable alpha-to-coverage multisampling mode More...
class QAlphaTest
The QAlphaTest class specify alpha reference test More...
class QAttribute
Defines an attribute and how data should be read from a QBuffer. More...
class QBlendEquation
The QBlendEquation class specifies the equation used for both the RGB blend equation and the Alpha blend equation More...
class QBlendEquationArguments
Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn). More...
class QBuffer
Provides a data store for raw data to later be used as vertices or uniforms. More...
class QBufferDataGenerator
Provides a mechanism to generate buffer data from a job. More...
class QCamera
The QCamera class defines a view point through which the scene will be rendered. More...
class QCameraLens
Qt3DRender::QCameraLens specifies the projection matrix that will be used to define a Camera for a 3D scene. More...
class QCameraSelector
Class to allow for selection of camera to be used More...
class QClearBuffers
Class to clear buffers More...
class QClipPlane
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance More...
class QColorMask
Allows specifying which color components should be written to the currently bound frame buffer. More...
class QComputeCommand
QComponent to issue work for the compute shader on GPU More...
class QCullFace
The QCullFace class specifies whether front or back face culling are enabled More...
class QDepthTest
The QDepthTest class tests the fragment shader's depth value against the depth of a sample being written to. More...
class QDirectionalLight
Encapsulate a Directional Light object in a Qt 3D scene. More...
class QDispatchCompute
FrameGraph node to issue work for the compute shader on GPU More...
class QDithering
Enable dithering More...
class QEffect
The base class for effects in a Qt 3D scene. More...
class QFilterKey
The QFilterKey class provides storage for filter keys and their values. More...
class QFrameGraphNode
Base class of all FrameGraph configuration nodes. More...
class QFrontFace
The QFrontFace class defines front and back facing polygons. More...
class QFrustumCulling
Enable frustum culling for the FrameGraph More...
class QGeometry
class QGeometryFactory
class QGeometryRenderer
class QGraphicsApiFilter
The QGraphicsApiFilter class identifies the API required for the attached QTechnique More...
class QLayer
The QLayer class provides a way of filtering which entities will be rendered. More...
class QLayerFilter
Controls layers Drawn in a frame graph branch. More...
class QMaterial
Provides an abstract class that should be the base of all material component classes in a scene. More...
class QMesh
A custom mesh. More...
class QMultiSampleAntiAliasing
Enable multisample antialiasing More...
class QNoDepthMask
Disable depth write More...
class QNoDraw
When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive. More...
class QObjectPicker
The QObjectPicker class instantiates a component that can be used to interact with a QEntity by a process known as picking. More...
class QPaintedTextureImage
class QParameter
Provides storage for a name and value pair. More...
class QPickEvent
The QPickEvent class holds information when an object is picked More...
class QPickTriangleEvent
The QPickTriangleEvent class holds information when a triangle is picked More...
class QPickingSettings
The QPickingSettings class specifies how entity picking is handled. More...
class QPointLight
Encapsulate a Point Light object in a Qt 3D scene. More...
class QPointSize
Specifies the size of rasterized points. May either be set statically or by shader programs. More...
class QPolygonOffset
The QPolygonOffset class sets the scale and steps to calculate depth values for polygon offsets. More...
class QRenderAspect
The QRenderAspect class More...
class QRenderCapture
Frame graph node for render capture More...
class QRenderCaptureReply
Receives the result of render capture request. More...
class QRenderPass
Encapsulates a Render Pass. More...
class QRenderPassFilter
Provides storage for vectors of Filter Keys and Parameters More...
class QRenderSettings
The QRenderSettings class holds settings related to rendering process and host the active FrameGraph. More...
class QRenderState
An abstract base class for all render states More...
class QRenderStateSet
The QRenderStateSet FrameGraph node offers a way of specifying a set of QRenderState objects to be applied during the execution of a framegraph branch. More...
class QRenderSurfaceSelector
Provides a way of specifying the render surface More...
class QRenderTarget
The QRenderTarget class encapsulates a target (usually a frame buffer object) which the renderer can render into. More...
class QRenderTargetOutput
The QRenderTargetOutput class allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... ). More...
class QRenderTargetSelector
Provides a way of specifying a render target More...
class QSceneLoader
Provides the facility to load an existing Scene More...
class QScissorTest
The QScissorTest class discards fragments that fall outside of a certain rectangular portion of the screen. More...
class QSeamlessCubemap
Enables seamless cubemap texture filtering. More...
class QShaderData
Provides a way of specifying values of a Uniform Block or a shader structure. More...
class QShaderProgram
Encapsulates a Shader Program. More...
class QSortCriterion
class QSortPolicy
Provides storage for the sort types to be used More...
class QSpotLight
Encapsulate a Spot Light object in a Qt 3D scene. More...
class QStencilMask
The QStencilMask class controls the front and back writing of individual bits in the stencil planes. More...
class QStencilOperation
The QStencilOperation class specifies stencil operation More...
class QStencilOperationArguments
The QStencilOperationArguments class sets the actions to be taken when stencil and depth tests fail. More...
class QStencilTest
The QStencilTest class specifies arguments for the stecil test More...
class QStencilTestArguments
The QStencilTestArguments class specifies arguments for stencil test More...
class QTechnique
Encapsulates a Technique. More...
class QTechniqueFilter
Provides storage for vectors of Filter Keys and Parameters More...
class QTexture1D
A QAbstractTexture with a Target1D target format. More...
class QTexture1DArray
A QAbstractTexture with a Target1DArray target format. More...
class QTexture2D
A QAbstractTexture with a Target2D target format. More...
class QTexture2DArray
A QAbstractTexture with a Target2DArray target format. More...
class QTexture2DMultisample
A QAbstractTexture with a Target2DMultisample target format. More...
class QTexture2DMultisampleArray
A QAbstractTexture with a Target2DMultisampleArray target format. More...
class QTexture3D
A QAbstractTexture with a Target3D target format. More...
class QTextureBuffer
A QAbstractTexture with a TargetBuffer target format. More...
class QTextureCubeMap
A QAbstractTexture with a TargetCubeMap target format. More...
class QTextureCubeMapArray
A QAbstractTexture with a TargetCubeMapArray target format. More...
class QTextureData
The QTextureData class stores texture information such as the target, height, width, depth, layers, wrap, and if mipmaps are enabled. More...
class QTextureGenerator
class QTextureImage
Encapsulates the necessary information to create an OpenGL texture image from an image source. More...
class QTextureImageData
QTextureImageData stores data representing a texture. More...
class QTextureImageDataGenerator
Provides texture image data for QAbstractTextureImage More...
class QTextureLoader
class QTextureRectangle
A QAbstractTexture with a TargetRectangle target format. More...
class QTextureWrapMode
Defines the wrap mode a Qt3DRender::QAbstractTexture should apply to a texture. More...
class QViewport
A viewport on the Qt3D Scene More...
Type Documentation
typedef Qt3DRender::ParameterList
A list of Qt3DRender::QParameter parameters.
typedef Qt3DRender::PropertyReaderInterfacePtr
typedef Qt3DRender::QBufferDataGeneratorPtr
typedef Qt3DRender::QBufferPtr
typedef Qt3DRender::QGeometryFactoryPtr
typedef Qt3DRender::QPickEventPtr
typedef Qt3DRender::QTextureDataPtr
typedef Qt3DRender::QTextureGeneratorPtr
typedef Qt3DRender::QTextureImageDataGeneratorPtr
typedef Qt3DRender::QTextureImageDataPtr
Shared pointer to QTextureImageData.
Function Documentation
qintptr Qt3DRender::functorTypeId()
const T *Qt3DRender::functor_cast(const QAbstractFunctor *other)
bool Qt3DRender::operator!=(const QGraphicsApiFilter &reference, const QGraphicsApiFilter &sample)
Returns true
if reference and sample are different.
bool Qt3DRender::operator==(const QGraphicsApiFilter &reference, const QGraphicsApiFilter &sample)
Returns true
if reference and sample are equivalent.
© 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.