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Tells an Editor class which run-time type it's an editor for.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
When you make a custom editor for a component, you need put this attribute on the editor class.
See Also: Editor class.
CustomEditor |
Defines which object type the custom editor class can edit. |