var button : int
Description
Which mouse button was pressed.
0 means left mouse button, 1 means right mouse button, 2 means middle mouse button.
Used in EventType.MouseDown, EventType.MouseUp events.
function OnGUI() {
var e : Event =
Event.current;
if(e.button == 0 && e.isMouse){
Debug.Log(
"Left Click");
}
else if(e.button == 1) {
Debug.Log(
"Right Click");
}
else if (e.button == 2) {
Debug.Log(
"Middle Click");
}
else if (e.button > 2) {
Debug.Log(
"Another button in the mouse clicked");
}
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void OnGUI() {
Event e =
Event.current;
if (e.button == 0 && e.isMouse)
Debug.Log(
"Left Click");
else if (e.button == 1)
Debug.Log(
"Right Click");
else if (e.button == 2)
Debug.Log(
"Middle Click");
else if (e.button > 2)
Debug.Log(
"Another button in the mouse clicked");
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
OnGUI():
e as Event =
Event.current if (e.button == 0) and e.isMouse:
Debug.Log('Left Click')
elif e.button == 1:
Debug.Log('Right Click')
elif e.button == 2:
Debug.Log('Middle Click')
elif e.button > 2:
Debug.Log('Another button
in the mouse clicked')