var commandName : string
Description
The name of an ExecuteCommand or ValidateCommand Event
"Copy", "Cut", "Paste", "Delete", "FrameSelected", "Duplicate", "SelectAll" and so on.
Sent only in the editor.
function OnGUI() {
var e : Event =
Event.current;
if(e.commandName !=
"") {
Debug.Log(
"Command recognized: " + e.commandName);
}
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void OnGUI() {
Event e =
Event.current;
if (e.commandName !=
"")
Debug.Log(
"Command recognized: " + e.commandName);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
OnGUI():
e as Event =
Event.current if e.commandName != '':
Debug.Log(('Command recognized: ' + e.commandName))