// Creates a Label and prints CapsLock on/off // depending on the state of the capslock key. functionOnGUI() { var e : Event = Event.current; if (e.capsLock) { GUI.Label (Rect (10, 10, 100, 20), "CapsLock on."); } else { GUI.Label (Rect (10, 10, 100, 20), "CapsLock off."); } }
using UnityEngine; using System.Collections;
publicclass example : MonoBehaviour { voidOnGUI() { Event e = Event.current; if (e.capsLock) GUI.Label(newRect(10, 10, 100, 20), "CapsLock on."); else GUI.Label(newRect(10, 10, 100, 20), "CapsLock off."); } }