Description
The borders of all background images.
This corresponds to the border settings for GUITextures. It only affects the rendering of the background image and has no effect on positioning.
private var bdr :
RectOffset;
function OnGUI() {
if(
GUI.skin.customStyles.Length > 0) {
bdr =
GUI.skin.customStyles[0].border;
Debug.Log(
"Left: " + bdr.left +
" Right: " + bdr.right);
Debug.Log(
"Top: " + bdr.top +
" Bottom: " + bdr.bottom);
}
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
private RectOffset bdr;
void OnGUI() {
if (
GUI.skin.customStyles.Length > 0) {
bdr =
GUI.skin.customStyles[0].border;
Debug.Log(
"Left: " + bdr.left +
" Right: " + bdr.right);
Debug.Log(
"Top: " + bdr.top +
" Bottom: " + bdr.bottom);
}
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
private bdr as
RectOffset def
OnGUI():
if GUI.skin.customStyles.Length > 0:
bdr =
GUI.skin.customStyles[0].border
Debug.Log(((('Left: ' + bdr.left) + ' Right: ') + bdr.right))
Debug.Log(((('Top: ' + bdr.top) + ' Bottom: ') + bdr.bottom))