GUIStyle
.focused
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.focused
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GUIStyle
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active
alignment
border
clipping
contentOffset
fixedHeight
fixedWidth
focused
font
fontSize
fontStyle
hover
imagePosition
lineHeight
margin
name
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onActive
onFocused
onHover
onNormal
overflow
padding
stretchHeight
stretchWidth
wordWrap
Constructors
GUIStyle
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CalcHeight
CalcMinMaxWidth
CalcScreenSize
CalcSize
Draw
DrawCursor
DrawWithTextSelection
GetCursorPixelPosition
GetCursorStringIndex
Class Variables
none
Class Functions
operator GUIStyle
var
focused :
GUIStyleState
Description
Rendering settings for when the element has keyboard focus.
JavaScripts
JavaScript
C#
Boo
function
OnGUI
() {
if
(
GUI.skin
.customStyles.Length > 0)
GUI.skin
.customStyles[0].focused.textColor =
Color.blue
;
}
using UnityEngine;
using System.Collections;
public
class
example :
MonoBehaviour
{
void
OnGUI
() {
if
(
GUI.skin
.customStyles.Length > 0)
GUI.skin
.customStyles[0].focused.textColor =
Color.blue
;
}
}
import
UnityEngine
import
System.Collections
class
example(
MonoBehaviour
):
def
OnGUI
():
if
GUI.skin
.customStyles.Length > 0:
GUI.skin
.customStyles[0].focused.textColor =
Color.blue