GUIStyle
.font
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GUIStyle
.font
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Index
GUIStyle
All Members
Variables
active
alignment
border
clipping
contentOffset
fixedHeight
fixedWidth
focused
font
fontSize
fontStyle
hover
imagePosition
lineHeight
margin
name
normal
onActive
onFocused
onHover
onNormal
overflow
padding
stretchHeight
stretchWidth
wordWrap
Constructors
GUIStyle
Functions
CalcHeight
CalcMinMaxWidth
CalcScreenSize
CalcSize
Draw
DrawCursor
DrawWithTextSelection
GetCursorPixelPosition
GetCursorStringIndex
Class Variables
none
Class Functions
operator GUIStyle
var
font :
Font
Description
The font to use for rendering. If null, the default font for the current
GUISkin
is used instead.
JavaScripts
JavaScript
C#
Boo
// Prints name of the font that customStyles[0] is using
function
OnGUI
() {
if
(
GUI.skin
.customStyles.Length > 0)
Debug.Log
(
"
Font
name: "
+
GUI.skin
.customStyles[0].font.name);
}
using UnityEngine;
using System.Collections;
public
class
example :
MonoBehaviour
{
void
OnGUI
() {
if
(
GUI.skin
.customStyles.Length > 0)
Debug.Log
(
"
Font
name: "
+
GUI.skin
.customStyles[0].font.name);
}
}
import
UnityEngine
import
System.Collections
class
example(
MonoBehaviour
):
def
OnGUI
():
if
GUI.skin
.customStyles.Length > 0:
Debug.Log
(('
Font
name: ' +
GUI.skin
.customStyles[0].font.name))