var attachmentResponse : float
Description
How much force will be applied to attached rigidbodies?
The higher this value is, the greater the forces applied to attached rigidbodies are.
It is recommended to start out with small values (like 0.2) for best results.
Only has an affect for rigid bodies which have been attached with the twoWayInteraction parameter set.
See Also: AttachToCollider function.
transform.GetComponent(InteractiveCloth).attachmentResponse = 10;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
transform.GetComponent<InteractiveCloth>().attachmentResponse = 10;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
transform.GetComponent[of InteractiveCloth]().attachmentResponse = 10