function DetachFromCollider (collider : Collider) : void
Description
Detaches a collider from the cloth object.
See Also: AttachToCollider function.
var colliderName =
"GameObject collider";
function Start() {
var colliderToRemove :
Collider =
GameObject.Find(colliderName) as
Collider;
transform.GetComponent(InteractiveCloth).DetachFromCollider(colliderToRemove);
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public string colliderName =
"GameObject collider";
void Start() {
Collider colliderToRemove =
GameObject.Find(colliderName) as
Collider;
transform.GetComponent<InteractiveCloth>().DetachFromCollider(colliderToRemove);
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public colliderName as
string = '
GameObject collider'
def
Start():
colliderToRemove as
Collider =
GameObject.Find(colliderName)
transform.GetComponent[of InteractiveCloth]().DetachFromCollider(colliderToRemove)