var friction : float
Description
The friction of the cloth.
Must be between zero and one.
transform.GetComponent(InteractiveCloth).friction = 0;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
transform.GetComponent<InteractiveCloth>().friction = 0;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
transform.GetComponent[of InteractiveCloth]().friction = 0