InteractiveCloth.collisionResponse Manual     Reference     Scripting  
Scripting > Runtime Classes > InteractiveCloth
InteractiveCloth.collisionResponse

var collisionResponse : float

Description

How much force will be applied to colliding rigidbodies?

If this is greater then zero, interaction of the cloth with colliding rigidbodies is enabled. The higher this value is, the greater the forces applied to rigidbodies are. It is recommended to start out with small values (like 0.2) for best results.

JavaScripts
// Make the cloth apply forces on what it touches.

transform.GetComponent(InteractiveCloth).collisionResponse = 0.2;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
transform.GetComponent<InteractiveCloth>().collisionResponse = 0.2F;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
transform.GetComponent[of InteractiveCloth]().collisionResponse = 0.2F