var collisionResponse : float
Description
How much force will be applied to colliding rigidbodies?
If this is greater then zero, interaction of the cloth with colliding rigidbodies is enabled.
The higher this value is, the greater the forces applied to rigidbodies are.
It is recommended to start out with small values (like 0.2) for best results.
transform.GetComponent(InteractiveCloth).collisionResponse = 0.2;
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
void Awake() {
transform.GetComponent<InteractiveCloth>().collisionResponse = 0.2F;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
def
Awake():
transform.GetComponent[of InteractiveCloth]().collisionResponse = 0.2F