var intensity : float
Description
The Intensity of a light is multiplied with the Light color.
The value can be between 0 and 8. This allows you to create over bright lights.
var duration :
float= 1.0;
function Update() {
var phi :
float =
Time.time / duration * 2 *
Mathf.PI;
var amplitude :
float =
Mathf.Cos( phi ) * 0.5 + 0.5;
light.intensity = amplitude;
}
using UnityEngine;
using System.Collections;
public class example :
MonoBehaviour {
public float duration = 1.0F;
void Update() {
float phi =
Time.time / duration * 2 *
Mathf.PI;
float amplitude =
Mathf.Cos(phi) * 0.5F + 0.5F;
light.intensity = amplitude;
}
}
import UnityEngine
import System.Collections
class example(
MonoBehaviour):
public duration as single = 1.0F
def
Update():
phi as single = (((
Time.time / duration) * 2) *
Mathf.PI)
amplitude as single = ((
Mathf.Cos(phi) * 0.5F) + 0.5F)
light.intensity = amplitude