Light.renderMode Manual     Reference     Scripting  
Scripting > Runtime Classes > Light
Light.renderMode

var renderMode : LightRenderMode

Description

How to render the light.

This can be LightRenderMode.Auto, LightRenderMode.ForceVertex or LightRenderMode.ForcePixel.

Pixel lights render slower but look better, especially on not very highly tesselated geometry. Some effects (e.g. bumpmapping) are only displayed for pixel lights. See Also: Light component

JavaScripts
// Make the light only render with vertex lighting
light.renderMode = LightRenderMode.ForceVertex;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
light.renderMode = LightRenderMode.ForceVertex;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
light.renderMode = LightRenderMode.ForceVertex